designers & information
since there's not been much action on the blog yet, and since i'm one of the leaders of today's dicussion i figured maybe i should throw some ideas out for consideration. i got into a long discussion with a colleague of mine about this book last week - she was taking a bit more of a critical view of what sterling sets out to do but i think her main point is a good one for discussion: can designers really "change the world" or is that just something we tell ourselves to feel good? my friend was pushing that a lot of the world altering decisions are in the hands of the big companies and governments. a bit of a pessimistic position, but i think it's useful to consider how exactly to go about the mission which sterling is advocating. what are the practical ways we can get together and make a change [this of course goes back a bit to the reflective design stuff we were getting at a while ago - how do we take theories into action?].
the other general topic for discussion i'd like to open up is one of information. this is something i've been keenly interested in lately and i take some issues with sterling's views. i think here the notion of information is clear one of data collection, though he proposes using mining and sort of communities of interest to do the filtering for us. i wonder though - 100 years ago a wine bottle could be read in a very different way, the color and the texture of the glass telling us something about the wines origins, something for which we have lost the skill to discern [and this is due in large part to a world of mass production and globalization, there are more choices for which we would have to be familiar with]. but still, i don't believe there is really any more information, just very new ways of uncovering, representing and examining it. however i think that sterling might be conflating at times "information" with "informative" and i think for the purposes of this book it is a dangerous mistake...