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May 12, 2005

rob seward's games

rob seward has posted two games [or game prototypes] to his blog. the first game, TAG! is:

a game played via custom wireless consoles. The game logic is just like the children’s game. Here, however, each person is represented by a dot on screen, you are green and your enemies are red, and whoever is “it” is blinking.

The electronic components are very inexpensive. Of particular interest is the screen, which is a bi-color 5x7 LED matrix (normally used for alphanumeric display), which costs only a few dollars. This project started as an exploration of the interactive possibilities of these small screens. Currently we have allowed for three players, but the project could be scaled to more.

This game has many possible applications. In this version, we imagine the consoles being integrated into chairs in the waiting rooms of a children’s hospital. They would invite casual human-human interaction in a space where it might not otherwise exist.

and the second BOO! is a game where:
The object is to get the fastest time possible when responding to a “Boo” sent by your opponent. When you are on defense, a light (triggered by the button on your opponent’s console) will light up and you must press your button as soon as you can. Then you are on offense and when you press your button your opponent’s Boo light lights and he has to respond. Then response times are compared and the round’s winner is determined. After 5 rounds have been played, the game is over. The game is played on two identical consoles connected via the internet.
as you know i believe that for a human-to-human interface to really work it needs to be flexible enough to allow people to interact "through" the technology, and i think light-weighht games [and of course, toys] have huge potential for this. nice work.

[thanks collision detection]

Posted by roxy at May 12, 2005 07:28 PM

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